Wednesday 31 August 2011

Molendinum VI - Campaign Report - Game 2

After the Space Wolves secured the bastion, their Blood Angels allies arrived planetside to take over garrison of the compound while the Wolves went out to strike deeper into enemy territory. We decided that the forces of Chaos would return under cover of darkness to raid the nearby ammo stores, barracks and vehicle repair shops.

We 'scrolled' the board 3' one way, making use of the modular board sections to make it easy. The bastion now sat on the western end of the table, as it was when captured by the allies, and we put together a compound of buildings and wire fencing to the east. This was to be the target of the Chaos raiding party. We also decided to place two communications towers in the woods bordering one of the lateral lava channels. If captured, these would aid the player in the next game by allowing a small points advantage. The towers' comms. equipment could be used to effectively coordinate an accurate and timely call for reserves. Finally, we decided to use Night Fighting rules for the entire game, as the Chaos were sneaking back at night time!

This was a tough job for the Blood Angels to win, made especially difficult by their general forgetting to deploy an entire assault squad! No comment.. The Chaos krak'd their way into the ammo stores reasonably fast and secured it against the attacking assault squads and terminator raiding party. In the woods, some Plague Marines destroyed a Baal Predator that had been sent to hunt them and then secured the control towers.

The raid was a success. Fully equipped and tooled up to continue the war, the forces of Chaos set off to re-escalate the conflict. This war ain't over!!


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